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Lichborne: Frostwing wow gold

Posted on 2010-Feb-24 at 11:46 - Post Comment

Lichborne: Frostwing wow gold

Lichborne: Frostwing and Lich King loot for death knights Welcome to Lichborne, your weekly death knight discussion center. This week, your host is playing it cool in more ways than one, what with the test server shakeups to frost DPS. Before we start into this week's column, I do want to assure any prospective frost DPSers that I fully plan to write a frost DPS 101 guide. In fact, up until a few days ago, I had every intention of writing that as today's column. Then I sat down at the computer on Friday, and we had a nice shiny new PTR with a whole mess of frost DPS buffs. It's probably going to take a bit for us to sort through those buffs, see how they affect speccing and gearing, and whether or not they'll make it live, so for now, we're going to focus on some other topics.
In world of Dungeon wow gold Finder PUGs with overgeared wow gold groupmates, when is enough DPS "enough"?
Sehvekah: Maybe I'm just weird, but I *like* topping the meters by (sometimes well) more than 1k DPS with everyone wow gold else doing 1.5k-2k. Yes, it's an ego thing, but not like your knee-jerk reaction would indicate. See, when I'm in a group where *everyone* (including the tank and "healer") is doing 2.5k-5k+, I get my emblems, it's quick, sometimes I get an achievement -- but I never feel like I really *did* anything. Sure, nobody died, but even with emblems or the odd bit of loot from the IC five-mans, I walk away wondering what the point was.
When I'm blowing up the meters with a group of more-or-less fresh 80s, though, it really wow gold feels like I'm *doing* something. I know I'm helping the tank hold aggro via glyphed TotT+FoK combo. I'm keeping the healer in mana by making things die faster before they cause too many problems. I'm helping the other DPSs by making their run that extra bit faster. Everyone (is) getting their emblems and sometimes upgrades from drops, there's the odd achievement, and damn it, the slower run makes it feel more like *something actually happened* beyond my getting two EoF for T10 and a few EoTs closer to kitting my 'lock out in heirlooms.
And that's without mentioning the fact that wow gold these groups often have actual *conversations* and sometimes the awe of those new to the game, experiencing these "tired old dungeons" for the first time. Hell, it even gives me time to slow down a bit and actually *look* at the places I've been running though. So many times I've run Old Kingdom without paying attention to anything more than the loot pinatas scattered throughout, and that was really stupid on my part. A lot of these places are really awesome and deserve to be savored, rather than rushed through.
So to all the newbs, thank you. You're making my playtime that much wow gold more fun, so I'll do my part to help you get the loot you need in return. To those who think recount/DPS means everything, go eat s*$@.
Where do you stand on DPS wow gold thresholds? Do you believe that too much DPS is never enough?
This week, the subject is the loot in the final section of Icecrown Citadel, the Frostwing Halls. There's only a few bosses here, but you'll find some great off-spec pieces, a few best in slots items, and some interesting weapon choices. I'll offer my usual disclaimer here and recommend that you go back and review the opening paragraphs of our Lower Spire loot guide, since it lists some basic stat rundowns and philosophies that you should keep in mind as you read these guides. You may also want to review the stat weights discussed in blood DPS 101 and unholy DPS 101 as you pick out your DPS gear from these pages. Valithria Dreamwalker

10-Man
The Oxheart, overall, probably isn't as great for most 2-hand wielding death knights as Ramaladni's. It has less expertise, and critical strike rating instead of armor penetration. On the plus side, it does have one more gem slot, which means it'll inch ahead with more stamina for the tank death knight who really wants some extra health. Taiga Bindings are likely to be better than anything a 10-man raiding death knight is otherwise wearing, although the haste is a bit lackluster death knight DPS at the moment. The red gem socket makes up a bit for the less than optimal itemization, at least. The Ironrope Belt of Ymirjar isn't a bad tank belt if you're a 10-man raider, but overall, you should probably only consider it a holdover until you have the spare emblems to buy the Verdigris Chain Belt, or a quick solution if you are really hurting for threat and aren't at 8% hit yet.





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